Factsheet

Developer:
NR, utd.
Based in Smyrna, GA

Release date:
8 February, 2005

Platforms:
PC

Website:
nrutd.com/TT/TinkerTime.html

Regular Price:

USD$0.00
EUR€0.00
CAD$0.00
GBP£0.00

Description

Unlike the other programs released by NR, utd, Tinker Time is a builder program to create within instead of a video game. Originally created as a map builder, the in-house team found entertainment in building with it and chose to release it to the public to be played with in a fashion similar to Lego(TM) blocks. It may also be used in the future as a test from companies as a test for artists to truly test how well an artist's sense of design by editing the textures of the tiles and putting them together to form designs.

History

Tinker Time began as a simple tile / map editor for isometric 2D games for NR, utd. was planning to develop at the time. As Tinker Time continued to grow, it was growing to a point of being fun just to build with. As it was released to a few testers, their feedback suggested to release it publicly for others to work with. Tinker Time changed directions to market itself more appropriately from their feedback.

Features

  • Unrestricted environment
  • Capable of creating one's own tilesets to expand and further customize the environment to one's heart's desire.
  • Unrestricted tile count to allow the player to keep creating larger spectacles
  • Camera color filter to create scenic beauty
  • Objects can be inserted in differing rotations to create a scene that comes to life.

Videos

There are currently no trailers available for Tinker Time. Check back later for more or contact us for specific requests!

Awards & Recognition

    Tinker Time has not received any awards or recognitions yet. Please check back later to see if things change.

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      About NR, utd.

      Boilerplate
      NR, utd began as a single developer with a dream of a single student within UAT (University of Advancing Technology in Tempe, AZ USA). As a single person enrolled in college, efficiency and minimal expenses were a neccessity to grow the company. As the company grew to develop a team for Crystalline Cauldron, the need to work as a team and work within minimal resources provided a major learning experience. As the company continued to grow, it began to discover it's unique niche and voice in the game industry. As it continues to further specialize in its niche and master the call of its voice, NR, utd. will set a path to help fulfill a long-term strategy of success.

      More information
      More information on NR, utd., our logo & relevant media are available here.

      Tinker Time Credits

      NinRac (Patrick Durbin
      Project developer

      Brandon Nobbs
      Special Thanks / Inspiration

      Contact

      Michael Chrysler
      fullmetalfalcon@yahoo.com

      Facebook
      facebook.com/NrUtd

      Homepage
      nrutd.com

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks