Crystalline Cauldron

Crystalline Cauldron

Who is involved in Crystalline Cauldron?

NinRac
Director/Lead Programmer/Lead Designer/Writer

NR is referred to as the big cahuna of Crystalline Cauldron. He has been with the project from the very beginning. NR has also adopted Crystalline Cauldron under the wing of NR, utd. NR is also the one responsible for completely approximately 90% of the currently completed code. He is also the lead designer throughout the project. NR also has found the majority of the team that has kept this project focused on its goal.

Justin Hair
Lead Artist/Assistant Lead Designer/Lead Writer

Justin has worked feverishly on the artwork and design of Crystalline Cauldron. After joining the Crystalline Cauldron team at the end of the project's first semester, he has been titled as the Lead Artist. He is currently the controller of artwork matters related to Crystalline Cauldron. Art-wise, Justin has worked on the tilesets, user interface elements, monster tilesets, and monster designs. He has also replaced a large majority of the original backstory to entail a more developed story.

Future Mephitis (Nick D'Orazio)
Music Composer

Future Mephitis (FM) has been the music composer since the beginning of Crystalline Cauldron's history. FM is currently the single non-UAT student working on Crystalline Cauldron. He has developed all of the background music by himself in .mp3 format using Fruity Loops (version 4.01). Currently, FM has ten tracks that he has completed and only has two more until he is finished for Crystalline Cauldron.

Kyle Patterson
Sound Effects Designer

The crazy, eccentric sound effects designer position was filled by Kyle. He joined at the beginning of Crystalline Cauldron's third semester. Kyle has been the sole person responsible for creating and editing sound effects from scratch to use for Crystalline Cauldron using Sound Forge (version 6.0).

Andy Jeune
Card Shop Programmer

Quiet Andy has been hiding amongst the Crystalline Cauldron team since the beginning. His eager to work attitude has kept him from becoming completely forgotten. Andy has taken on the role of the vital Card Shop's maintenance.

Neo (Leonardo Mastri)
Artificial Intelligence Programmer

As the newest of recruits, Neo is responsible for on of the most important tasks of Crystalline Cauldron, A.I. Programming. It went as an inevitable requirement for Crystalline Cauldron's playstyle. Neo is determined to make the most out of the available time before IGF begins.

Sunder Iyer
Alpha Designer

An artist that helped NR begin to put Crystalline Cauldron together visually. He provided 3-D models for NR to demo with to put ideas together for the artists of Crystalline Cauldron. After Sunder graduated from University of Advancing Technology, he moved away from Crystalline Cauldron, but continued to offer his wisdom. Special Thanks to Sunder for temporarily hosting the Crystalline Cauldron installation file on his website.

Chris Justice
Artist

The original artist for Crystalline Cauldron. He is responsible for the title screen's design. Due to personal time constraints Chris has had to take time away from Crystalline Cauldron.